Michael Ge

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Michael Ge
Michael Ge

Michael Ge

Michael Ge joined Autodesk's Developer Evangelist team as an intern over the summer of 2016, exploring use cases of the Viewer API. His work dealt with introducing tools to edit WebGL shaders and extensions for the Viewer.

Michael is currently an A.B. candidate in computer science at Harvard University with a secondary in statistics. While not studying, Michael is an avid animator and graphic artist with a talent for getting into skateboard accidents.

Posts by Michael Ge
August 16, 2016
By Michael Ge (@hahakumquat) As a followup to yesterday's post, here is an Ace Editor extension that allows you to write and test extensions! Read more
August 15, 2016
By Michael Ge (@hahakumquat) Reloading the viewer every time you make a change can be a hassle. Read more
July 19, 2016
By Michael Ge (@hahakumquat) A week ago, I wrote a post on injecting dynamic THREE.js textures into a viewer scene by creating a plane mesh with a canvas-based material. Read more
July 12, 2016
By Michael Ge (@hahakumquat) First and foremost, the 3D Viewer is designed to display static 3D objects, but this is not to say that applications of the Viewer cannot have dynamic elements within it! Read more