Petr Broz

Developer Advocate, Autodesk

Petr is a senior developer advocate at Autodesk. He has been developing some of the company’s web applications and services since 2011, and now he aims to help others build amazing, creative solutions using these tools, especially using Autodesk Forge APIs. Petr’s technical focus areas include everything around web and cloud, 3D graphics, and all kinds of "non-real reality".

Posts by Petr Broz

October 6, 2020

Mapping between sheets and 3D views of AEC models

When working with AEC models in Forge Viewer, developers sometimes need to be able to map 2D sheet coordinates to 3D view coordinates and vice versa. Let's take a look at how that could b...

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September 15, 2020

Snappy viewer tools

Have you ever thought: "man, I like how the Forge Viewer tools like Markups or Measure snap to different parts of 2D drawings, I wish my viewer extension could do that, too"? Well, wonder...

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August 10, 2020

Accessing design metadata without the Viewer

Sometimes, developers need to be able to access the metadata of their designs in Autodesk Forge without necessarily using the viewer. In this post we will take a look at some of the optio...

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July 30, 2020

Custom shader materials in Forge Viewer

Applying custom shader materials to your model elements in Forge Viewer is not an officially supported feature but - as with many other customizations - there are ways to get this done wi...

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June 17, 2020

AR/VR Toolkit Refresher

Forge AR/VR Toolkit - the side project of our colleague Cyrille helping customers interested in bringing their designs from Forge into Unity - is still in beta, but for those of you livin...

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April 16, 2020

Custom tools in Forge Viewer

When browsing through the Forge Viewer API reference, you may have stumbled upon the ToolController and ToolInterface classes under the Viewing namespace. What could those be good for I h...

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April 15, 2020

Custom models in Forge Viewer

Embedding custom three.js geometry into Forge Viewer is a very common request. We usually recommend using scene overlays, and those feeling more adventurous go directly to the uncharted t...

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